![softimage 3d zelda softimage 3d zelda](https://pic.ebid.net/upload_big/7/9/9/1409434160-21645-521.jpg)
Shining Wisdom was originally designed for the Mega Drive, and adapted for the Sega Saturn at the last minute, presumably in order to bolster the new system's library of games. All the characters in the game were modeled using Silicon Graphics, and Softimage 3D. It was the last of Sega's Shining series of video games to be scored by Motoaki Takenouchi, the series's longest-running composer. A book even refers to the setting of Shining in the Darkness, Stormsong (referred to in English versions as " Thornwood"). There are also several references to the hero of Shining Force II, Bowie, though he does not actually appear anywhere in the game.
![softimage 3d zelda softimage 3d zelda](https://images.gamebanana.com/img/ss/wips/220-90_6138c3b78fc0a.jpg)
Pazort, the main villain of Shining Wisdom, is a former follower of Zeon, and Sarah and Kazin aid in the fight against him. Sarah and Kazin, who were playable characters in Shining Force II, are roaming the continent in a hunt for Zeon's remaining henchmen. Shining Wisdom takes place on the continent of Parmecia just a few years after Shining Force II, and is a sequel of sorts to that game. It is up to Mars to redeem his lies and failures by thwarting the mighty wizard's plans. Pazort and his followers intend to destroy the world by summoning the Giant, Seeega (referred to as "the Dark Titan" in the North American translation), and to do so they first must use Princess Satera to get at an orb held by King Odegan.
#Softimage 3d zelda series
A series of lies and deceptions on his part unexpectedly places him as the foremost obstacle to the schemes of the dark elf wizard, Pazort. In the land of Odegan, orphaned squire Mars is employed at Odegan Castle on the strength of his father's great reputation. Shining Wisdom's originality comes from the unique system of attacks based on a combination of acquired items and "orbs." The gameplay of Shining Wisdom has often been likened to that of the Legend of Zelda series. Players control one character whose attacks rely on speed and skill, rather than controlling a group of characters who engage in turn-based combat sequences and increase their stats as the game progresses. Shining Wisdom differs from its predecessors in the Shining series in that it was the first to employ an Action-adventure style of gameplay.